ClutterGroup calls _destroy, but most of St was just calling _unparent.
This caused problems because the DESTROY signal was not emitted
for child elements after destroying a toplevel. Also, in a GC'd
binding it would cause unpredictable lifetime of children.
Some St widgets simply didn't have _dispose at all; implement it.
Note because of the usage of the background_image in StButton,
we can't cleanly destroy it inside the StWidget.
https://bugzilla.gnome.org/show_bug.cgi?id=597845
StBinPrivate *priv = ST_BIN (gobject)->priv;
if (priv->child)
- {
- clutter_actor_unparent (priv->child);
- priv->child = NULL;
- }
+ clutter_actor_destroy (priv->child);
+ g_assert (priv->child == NULL);
G_OBJECT_CLASS (st_bin_parent_class)->dispose (gobject);
}
StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (object)->priv;
while (priv->children)
- {
- clutter_actor_unparent (CLUTTER_ACTOR (priv->children->data));
-
- priv->children = g_list_delete_link (priv->children, priv->children);
- }
+ clutter_actor_destroy (priv->children->data);
if (priv->hadjustment)
{
if (priv->entry)
{
- clutter_actor_unparent (priv->entry);
+ clutter_actor_destroy (priv->entry);
priv->entry = NULL;
}
}
clutter_actor_allocate (priv->label, &content_box, flags);
}
+static void
+st_label_dispose (GObject *actor)
+{
+ StLabelPrivate *priv = ST_LABEL (actor)->priv;
+
+ if (priv->label)
+ {
+ clutter_actor_destroy (priv->label);
+ priv->label = NULL;
+ }
+
+ G_OBJECT_CLASS (st_label_parent_class)->dispose (G_OBJECT (actor));
+}
+
static void
st_label_paint (ClutterActor *actor)
{
gobject_class->set_property = st_label_set_property;
gobject_class->get_property = st_label_get_property;
+ gobject_class->dispose = st_label_dispose;
actor_class->paint = st_label_paint;
actor_class->allocate = st_label_allocate;
if (priv->vscroll)
{
- clutter_actor_unparent (priv->vscroll);
+ clutter_actor_destroy (priv->vscroll);
priv->vscroll = NULL;
}
if (priv->hscroll)
{
- clutter_actor_unparent (priv->hscroll);
+ clutter_actor_destroy (priv->hscroll);
priv->hscroll = NULL;
}
st_table_dispose (GObject *gobject)
{
StTablePrivate *priv = ST_TABLE (gobject)->priv;
- GSList *l, *next;
- for (l = priv->children; l;)
- {
- next = l->next;
- clutter_container_remove_actor ((ClutterContainer *) gobject,
- CLUTTER_ACTOR (l->data));
- l = next;
- }
+ while (priv->children)
+ clutter_actor_destroy (priv->children->data);
G_OBJECT_CLASS (st_table_parent_class)->dispose (gobject);
}
clutter_actor_unmap (priv->label);
}
+static void
+st_tooltip_dispose (GObject *self)
+{
+ StTooltipPrivate *priv = ST_TOOLTIP (self)->priv;
+
+ if (priv->label)
+ {
+ clutter_actor_destroy (priv->label);
+ priv->label = NULL;
+ }
+
+ G_OBJECT_CLASS (st_tooltip_parent_class)->dispose (self);
+}
+
static void
st_tooltip_class_init (StTooltipClass *klass)
{
gobject_class->set_property = st_tooltip_set_property;
gobject_class->get_property = st_tooltip_get_property;
+ gobject_class->dispose = st_tooltip_dispose;
actor_class->get_preferred_width = st_tooltip_get_preferred_width;
actor_class->get_preferred_height = st_tooltip_get_preferred_height;